Making virtual modeling as easy and intuitive as realclay manipulation is still an unsolved problem. This paper takes a step in this direction: in addition to offering standard fe...
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
The ray shooting problem arises in many different contexts and is a bottleneck of ray tracing in computer graphics. Unfortunately, theoretical solutions to the problem are not ver...
We present a new algorithm to jointly track multiple objects in multi-view images. While this has been typically addressed separately in the past, we tackle the problem as a single...
Laura Leal-Taixe, Gerard Pons-Moll, Bodo Rosenhahn
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...