Sciweavers

174 search results - page 14 / 35
» Monotonicity in Calculational Proofs
Sort
View
TLDI
2009
ACM
111views Formal Methods» more  TLDI 2009»
14 years 4 months ago
A generic type-and-effect system
Type-and-effect systems are a natural approach for statically reasoning about a program’s execution. They have been used to track a variety of computational effects, for example...
Daniel Marino, Todd D. Millstein
AAAI
2000
13 years 8 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf
RTSS
2007
IEEE
14 years 1 months ago
Robust Priority Assignment for Fixed Priority Real-Time Systems
This paper focuses on priority assignment for realtime systems using fixed priority scheduling. It introduces and defines the concept of a “robust” priority ordering: the most...
Robert I. Davis, Alan Burns
COLT
2006
Springer
13 years 11 months ago
DNF Are Teachable in the Average Case
We study the average number of well-chosen labeled examples that are required for a helpful teacher to uniquely specify a target function within a concept class. This "average...
Homin K. Lee, Rocco A. Servedio, Andrew Wan
RSA
2008
103views more  RSA 2008»
13 years 6 months ago
What is the furthest graph from a hereditary property?
For a graph property P, the edit distance of a graph G from P, denoted EP (G), is the minimum number of edge modifications (additions or deletions) one needs to apply to G in orde...
Noga Alon, Uri Stav