Abstract. In this paper, we describe the framework created for implementing AI-based animations for artificial actors in the context of IVE (Intelligent Virtual Environments). The...
Miguel Lozano, Francisco Grimaldo, Fernando Barber
The nonlinear simulation of interfacial instabilities in miscible displacements in porous media often requires sophisticated numerical algorithms as well as very fine spatial and ...
Abstract. In this work, a Simulated Annealing (SA) algorithm is proposed for a Metabolic Engineering task: the optimization of the set of gene deletions to apply to a microbial str...
The Distributed Object Group Framework(DOGF) we constructed supports the grouping of distributed objects that are required for distributed application. From the DOGF, we manage dis...
We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clust...