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ICNP
2002
IEEE
15 years 9 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
ISCA
2002
IEEE
115views Hardware» more  ISCA 2002»
15 years 9 months ago
ReVive: Cost-Effective Architectural Support for Rollback Recovery in Shared-Memory Multiprocessors
This paper presents ReVive, a novel general-purpose rollback recovery mechanism for shared-memory multiprocessors. ReVive carefully balances the conflicting requirements of avail...
Milos Prvulovic, Josep Torrellas, Zheng Zhang
LCN
2002
IEEE
15 years 9 months ago
Parallel Packet Switching Using Multiplexors with Virtual Input Queues
Parallel Packet Switches (PPS) use internal, parallel switch planes that operate at less than line speed. A PPS can scale-up to faster line speeds than a single-plane switch can. ...
Ahmed Aslam, Kenneth J. Christensen
LCN
2002
IEEE
15 years 9 months ago
Optimization of AP Placement and Channel Assignment in Wireless LANs
—The design of a wireless local area network (WLAN) has an important issue of determining the optimal placement of access points (APs) and assignment of channels to them. WLAN se...
Youngseok Lee, Kyoungae Kim, Yanghee Choi
HPCC
2009
Springer
15 years 8 months ago
A Compensation-Based Reliable Data Delivery for Instant Wireless Sensor Network
Instant wireless sensor network (IWSN) is a type of WSN deployed for a class of special applications which have the common requirement on instantly responding for collecting and t...
Yi-Ying Zhang, Xi Luo, Laurence Tianruo Yang, Lei ...