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ICPADS
2007
IEEE
15 years 10 months ago
Peer-to-Peer AOI voice chatting for massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Jehn-Ruey Jiang, Hung-Shiang Chen
HPDC
2009
IEEE
15 years 8 months ago
Maestro: a self-organizing peer-to-peer dataflow framework using reinforcement learning
In this paper we describe Maestro, a dataflow computation framework for Ibis, our Java-based grid middleware. The novelty of Maestro is that it is a self-organizing peer-to-peer s...
C. van Reeuwijk
IACR
2011
149views more  IACR 2011»
14 years 3 months ago
Public Key Encryption for the Forgetful
We investigate public key encryption that allows the originator of a ciphertext to retrieve a “forgotten” plaintext from the ciphertext. This type of public key encryption wit...
Puwen Wei, Yuliang Zheng, Xiaoyun Wang
IEPOL
2006
47views more  IEPOL 2006»
15 years 4 months ago
On the design of input prices: Can TELRIC prices ever be optimal?
The optimal design of input prices is analyzed in a simple setting where the regulator has limited knowledge of efficient production costs. Under some conditions, input prices are...
David E. M. Sappington
CORR
2008
Springer
119views Education» more  CORR 2008»
15 years 3 months ago
Prototyping and Performance Analysis of a QoS MAC Layer for Industrial Wireless Network
: Today's industrial sensor networks require strong reliability and guarantees on messages delivery. These needs are even more important in real time applications like control...
Adrien van den Bossche, Thierry Val, Eric Campo