Geometric constraint solving is a key issue in CAD/CAM. Since Owen’s seminal paper, solvers typically use graph based decomposition methods. However, these methods become diffi...
We propose a principled framework to model persistent motion in dynamic scenes. In contrast to previous efforts on object tracking and optical flow estimation that focus on local...
For fading broadcast channels (BC), a throughput optimal scheduling policy called queue proportional scheduling (QPS) is presented via geometric programming (GP). QPS finds a data ...
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Presentation of the exponential families, of the mixtures of such distributions and how to learn it. We then present algorithms to simplify mixture model, using Kullback-Leibler di...