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SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 10 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
ADT
2005
13 years 10 months ago
High rate compression of CAD meshes based on subdivision inversion
In this paper we present a new framework, based on subdivision surface approximation, for efficient compression and coding of 3D models represented by polygonal meshes. Our algorit...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
JMM2
2007
118views more  JMM2 2007»
13 years 10 months ago
FPGA-based Real-time Optical Flow Algorithm Design and Implementation
—Optical flow algorithms are difficult to apply to robotic vision applications in practice because of their extremely high computational and frame rate requirements. In most case...
Zhaoyi Wei, Dah-Jye Lee, Brent E. Nelson
JUCS
2007
90views more  JUCS 2007»
13 years 10 months ago
Supporting the Authoring and Operationalization of Educational Modelling Languages
: The modelling of educational processes and their operational support is a key aspect in the construction of more effective e-learning applications. Instructional models are usual...
Iván Martínez-Ortiz, Pablo Moreno-Ge...
VC
2008
126views more  VC 2008»
13 years 10 months ago
Efficient reconstruction from non-uniform point sets
Abstract We propose a method for non-uniform reconstruction of 3D scalar data. Typically, radial basis functions, trigonometric polynomials or shift-invariant functions are used in...
Erald Vuçini, Torsten Möller, M. Eduar...