Abstract. Deformable surface models are often represented as triangular meshes in image segmentation applications. For a fast and easily regularized deformation onto the target obj...
Dagmar Kainmueller, Hans Lamecker, Heiko Seim, Ste...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivision surfaces entirely on programmable graphics hardware. Our scheme extends th...
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
We propose a method to detect objects and patterns in textures on general surfaces. Our approach applies the Chan?Vese variational model for active contours without edges to the p...
Abstract. In this paper we take a fresh look at the problem of extracting shape from contours of human faces. We focus on two key questions: how can we robustly fit a 3D face mode...