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IJON
2006
123views more  IJON 2006»
13 years 8 months ago
Attractor neural networks with patchy connectivity
The neurons in the mammalian visual cortex are arranged in columnar structures, and the synaptic contacts of the pyramidal neurons in layer II/III are clustered into patches that ...
Christopher Johansson, Martin Rehn, Anders Lansner
CVIU
2007
152views more  CVIU 2007»
13 years 8 months ago
Vision-based human motion analysis: An overview
Markerless vision-based human motion analysis has the potential to provide an inexpensive, non-obtrusive solution for the estimation of body poses. The significant research effo...
Ronald Poppe
TOG
2008
132views more  TOG 2008»
13 years 8 months ago
Unwrap mosaics: a new representation for video editing
We introduce a new representation for video which facilitates a number of common editing tasks. The representation has some of the power of a full reconstruction of 3D surface mod...
Alex Rav-Acha, Pushmeet Kohli, Carsten Rother, And...
TVCG
2008
135views more  TVCG 2008»
13 years 8 months ago
A Fast and Stable Penalty Method for Rigid Body Simulation
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...
Evan Drumwright
TVCG
2008
128views more  TVCG 2008»
13 years 8 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...