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TOG
2008
127views more  TOG 2008»
13 years 8 months ago
Hair photobooth: geometric and photometric acquisition of real hairstyles
We accurately capture the shape and appearance of a person's hairstyle. We use triangulation and a sweep with planes of light for the geometry. Multiple projectors and camera...
Sylvain Paris, Will Chang, Oleg I. Kozhushnyan, Wo...
TOG
2008
97views more  TOG 2008»
13 years 8 months ago
Reusable skinning templates using cage-based deformations
Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, whi...
Tao Ju, Qian-Yi Zhou, Michiel van de Panne, Daniel...
CG
2005
Springer
13 years 8 months ago
A simple normal enhancement technique for interactive non-photorealistic renderings
We present a simple technique to improve the perception of an object's shape. Bump mapping is well known in the computer graphics community for providing the impression of sm...
Paolo Cignoni, Roberto Scopigno, Marco Tarini
AROBOTS
2004
125views more  AROBOTS 2004»
13 years 8 months ago
An Architecture for Distributed Environment Sensing with Application to Robotic Cliff Exploration
Future planetary exploration missions will use cooperative robots to explore and sample rough terrain. To succeed robots will need to cooperatively acquire and share data. Here a c...
Vivek A. Sujan, Steven Dubowsky, Terrance L. Hunts...
CAGD
2004
87views more  CAGD 2004»
13 years 8 months ago
Gliding spline motions and applications
We consider the ICP (iterative closest point) algorithm, which may in general be used for moving `active' elements such as curves and surfaces towards geometric objects whose...
Johannes Wallner