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CGF
2010
141views more  CGF 2010»
13 years 5 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
CVPR
2011
IEEE
13 years 4 months ago
Real Time Head Pose Estimation with Random Regression Forests
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...
Gabriele Fanelli, Juergen Gall, Luc VanGool
BMCBI
2010
191views more  BMCBI 2010»
13 years 3 months ago
Molecular dynamics simulation studies and in vitro site directed mutagenesis of avian beta-defensin Apl_AvBD2
Background: Defensins comprise a group of antimicrobial peptides, widely recognized as important elements of the innate immune system in both animals and plants. Cationicity, rath...
Soja Saghar Soman, Krishnankutty Chandrika Sivakum...
CVIU
2011
13 years 3 months ago
Sampled medial loci for 3D shape representation
The medial axis transform is valuable for shape representation as it is complete and captures part structure. However, its exact computation for arbitrary 3D models is not feasibl...
Svetlana Stolpner, Sue Whitesides, Kaleem Siddiqi
NHM
2010
89views more  NHM 2010»
13 years 2 months ago
Quasistatic evolution for Cam-Clay plasticity: The spatially homogeneous case
We study the spatially uniform case of the problem of quasistatic evolution in small strain nonassociative elastoplasticity (Cam-Clay model). Through the introdution of a viscous a...
Gianni Dal Maso, Francesco Solombrino