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GRAPHICSINTERFACE
1996
13 years 9 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
3DOR
2008
13 years 9 months ago
A 3D Face Recognition Algorithm Using Histogram-based Features
We present an automatic face recognition approach, which relies on the analysis of the three-dimensional facial surface. The proposed approach consists of two basic steps, namely ...
Xuebing Zhou, Helmut Seibert, Christoph Busch, Wol...
TMI
2008
126views more  TMI 2008»
13 years 8 months ago
A Time Domain Fluorescence Tomography System for Small Animal Imaging
We describe the application of a time domain diffuse fluorescence tomography system for whole body small animal imaging. The key features of the system are the use of point excitat...
Anand T. N. Kumar, Scott B. Raymond, Andrew K. Dun...
CW
2008
IEEE
14 years 2 months ago
Bi-Manual Interactive Tools for Cultural Heritage Researchers
The availability of intuitive, user-friendly and specialized software to work with 3D models of cultural heritage artifacts is as important as the availability of low-cost and rob...
Can Ozmen, Selim Balcisoy
SI3D
2005
ACM
14 years 1 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...