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SCA
2007
13 years 10 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
WSC
2007
13 years 10 months ago
Stochastic trust region gradient-free method (strong): a new response-surface-based algorithm in simulation optimization
Response Surface Methodology (RSM) is a metamodelbased optimization method. Its strategy is to explore small subregions of the parameter space in succession instead of attempting ...
Kuo-Hao Chang, L. Jeff Hong, Hong Wan
DIAGRAMS
2010
Springer
13 years 10 months ago
Diagram Editing on Interactive Displays Using Multi-touch and Pen Gestures
Creating and editing graphs and node-link diagrams by means of digital tools are crucial activities in domains such as software or business process modeling. However, these tools h...
Mathias Frisch, Jens Heydekorn, Raimund Dachselt
ESWS
2008
Springer
13 years 9 months ago
Simplifying the Web Service Discovery Process
One of the crucial reasons for adding semantic descriptions to Web services is to enable intelligent discovery, removing the need for a human to manually search and browse textual ...
Nathalie Steinmetz, Mick Kerrigan, Holger Lausen, ...
AVI
2010
13 years 9 months ago
3D attentional maps: aggregated gaze visualizations in three-dimensional virtual environments
Gaze visualizations hold the potential to facilitate usability studies of interactive systems. However, visual gaze analysis in threedimensional virtual environments still lacks m...
Sophie Stellmach, Lennart Nacke, Raimund Dachselt