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IVC
2008
205views more  IVC 2008»
13 years 8 months ago
A unified framework for scene illuminant estimation
Most illuminant estimation algorithms work with the assumption of one specific type of the light source (e.g. point light source or directional light source). This assumption brin...
Wei Zhou, Chandra Kambhamettu
INFORMATICALT
2006
101views more  INFORMATICALT 2006»
13 years 8 months ago
Determination of Stress Strain State Components of Butt Welded Joint with Mild Interlayer Subjected to Elasto-Plastic Tension
Abstract. Determination of stress strain state components of butt welded joint with a mild interlayer at elasto-plastic tension is presented in this paper. Function of normal trans...
Algis Brazenas, Dainius Vaiciulis, Vytautas Kleiza
CVGIP
2007
108views more  CVGIP 2007»
13 years 8 months ago
Physically based rigging for deformable characters
In this paper we introduce a framework for instrumenting (“rigging”) characters that are modeled as dynamic elastic bodies, so that their shapes can be controlled by an animat...
Steve Capell, Matthew Burkhart, Brian Curless, Tom...
CAGD
2005
116views more  CAGD 2005»
13 years 8 months ago
A sharpness dependent filter for mesh smoothing
In this paper, we propose a sharpness dependent filter design based on the fairing of surface normal, whereby the filtering algorithm automatically selects a filter. This may be a...
Chun-Yen Chen, Kuo-Young Cheng
CGF
2005
159views more  CGF 2005»
13 years 8 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt