We demonstrate how the scale axis transform can be used to compute a parameterized family of shape skeletons. The skeletons gradually represent only the most important features of...
Joachim Giesen, Balint Miklos, Mark Pauly, Camille...
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
We present a novel rendering system for defocus blur and lens effects. It supports physically-based rendering and outperforms previous approaches by involving a novel GPU-based tr...
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...