Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
Simulation of deformations and collision detection are two highly intertwined problems that are often treated separately. This is especially true in existing elegant adaptive simu...
Miguel A. Otaduy, Daniel Germann, Stephane Redon, ...
We propose a method for segmentation of 3D scanned shapes into simple geometric parts. Given an input point cloud, our method computes a set of components which possess one or mor...
Abstract. We present a new method to simulate deformable volumetric objects interactively using finite elements. With quadratic basis functions and a non-linear strain tensor, we a...
We investigate the complexity of the outer face in arrangements of line segments of a fixed length in the plane, drawn uniformly at random within a square. We derive upper bounds ...
Noga Alon, Dan Halperin, Oren Nechushtan, Micha Sh...