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CVPR
2010
IEEE
13 years 11 months ago
Bundled Depth-Map Merging for Multi-View Stereo
Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
Jianguo Li
SCA
2007
13 years 10 months ago
Adaptive deformations with fast tight bounds
Simulation of deformations and collision detection are two highly intertwined problems that are often treated separately. This is especially true in existing elegant adaptive simu...
Miguel A. Otaduy, Daniel Germann, Stephane Redon, ...
SGP
2004
13 years 10 months ago
Shape Segmentation Using Local Slippage Analysis
We propose a method for segmentation of 3D scanned shapes into simple geometric parts. Given an input point cloud, our method computes a set of components which possess one or mor...
Natasha Gelfand, Leonidas J. Guibas
AMDO
2006
Springer
13 years 10 months ago
Interactive Soft Object Simulation with Quadratic Finite Elements
Abstract. We present a new method to simulate deformable volumetric objects interactively using finite elements. With quadratic basis functions and a non-linear strain tensor, we a...
Johannes Mezger, Wolfgang Straßer
COMPGEOM
2008
ACM
13 years 9 months ago
The complexity of the outer face in arrangements of random segments
We investigate the complexity of the outer face in arrangements of line segments of a fixed length in the plane, drawn uniformly at random within a square. We derive upper bounds ...
Noga Alon, Dan Halperin, Oren Nechushtan, Micha Sh...