We propose a novel adaptive technique for detecting moving shadows and distinguishing them from moving objects in video sequences. Most methods for detecting shadows work in a stat...
In sports broadcasts, networks consisting of pan-tiltzoom (PTZ) cameras usually exhibit very wide baselines, making standard matching techniques for camera calibration very hard t...
Jens Puwein, Remo Ziegler, Luca Ballan, Marc Polle...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Abstract. In this paper, we describe an unsupervised learning framework to segment a scene into semantic regions and to build semantic scene models from longterm observations of mo...
This paper proposes a visual representation named scene tunnel to archive and visualize urban scenes for Internet based virtual tour. We scan cityscapes using multiple cameras on ...