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» Motion Control of Virtual Humans
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72
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HAPTICS
2009
IEEE
15 years 9 months ago
Compact and low-cost tendon vibrator for inducing proprioceptive illusions
Recent literature suggests that inducing proprioceptive movement illusions with predefined movement trajectories via tendon vibration requires use of multiple vibrators and preci...
Ozkan Celik, Marcia Kilchenman O'Malley, R. Brent ...
118
Voted
VR
2009
IEEE
153views Virtual Reality» more  VR 2009»
15 years 9 months ago
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
121
Voted
ACMACE
2006
ACM
15 years 8 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
CIA
2004
Springer
15 years 8 months ago
Society-Centered Design for Socially Embedded Multiagent Systems
To realize large-scale socially embedded multiagent systems, this paper proposes a new system design methodology towards society-centered design. We have already developed the scen...
Toru Ishida
118
Voted
ICRA
2002
IEEE
124views Robotics» more  ICRA 2002»
15 years 7 months ago
Open Architecture Humanoid Robotics Platform
This paper introduces an open architecture humanoid robotics platform (OpenHRP for short) on which various building blocks of humanoid robotics can be investigated. OpenHRP is a v...
Fumio Kanehiro, Kiyoshi Fujiwara, Shuuji Kajita, K...