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» Motion Control of Virtual Humans
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ICW
2005
IEEE
160views Communications» more  ICW 2005»
15 years 8 months ago
BAP Sparsing: A Novel Approach to MPEG-4 Body Animation Parameter Compression
The MPEG-4 standard includes support not only for natural video and audio, but also for synthetic graphics and sounds. In the MPEG-4 specifications, Body Animation Parameters (BAP...
Siddhartha Chattopadhyay, Suchendra M. Bhandarkar,...
JUCS
2007
133views more  JUCS 2007»
15 years 2 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
76
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CHI
2003
ACM
16 years 2 months ago
An unencumbering, localized olfactory display
Olfaction is considered to be an important sensory modality in next-generation virtual reality (VR) systems. We currently focus on spatiotemporal control of odor, rather than capt...
Yasuyuki Yanagida, Haruo Noma, Nobuji Tetsutani, A...
IROS
2008
IEEE
108views Robotics» more  IROS 2008»
15 years 9 months ago
Intercontinental multimodal tele-cooperation using a humanoid robot
— In multimodal tele-cooperation as considered in this paper two humans in distant locations jointly perform a task requiring multimodal including haptic feedback. One human oper...
Angelika Peer, Sandra Hirche, Carolina Weber, Inga...
FGR
2004
IEEE
218views Biometrics» more  FGR 2004»
15 years 6 months ago
Affine Correspondence Based Head Pose Estimation for a Sequence of Images by Using a 3D Model
This paper proposes a method of determining human head poses from a sequence of images. The main idea is to use some features in a 3D head model to generate a virtual fronto-paral...
Guoyuan Liang, Hongbin Zha, Hong Liu