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IVA
2010
Springer
15 years 28 days ago
A Velocity-Based Approach for Simulating Human Collision Avoidance
We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesi...
Ioannis Karamouzas, Mark H. Overmars
102
Voted
HAPTICS
2007
IEEE
15 years 8 months ago
Human Performance in a Knob-Turning Task
Knob turning is a common task that should influence the design of human-machine interfaces such as prosthetic arms, teleoperated robots, and virtual environments. This study exam...
Netta Gurari, Allison M. Okamura
IROS
2007
IEEE
150views Robotics» more  IROS 2007»
15 years 8 months ago
Monopedal running control: SLIP embedding and virtual constraint controllers
— Two feedback controllers that induce stable running gaits on a three-degree-of-freedom asymmetric hopper, termed the Asymmetric Spring Loaded Inverted Pendulum (ASLIP), see Fig...
Ioannis Poulakakis, J. W. Grizzle
IROS
2006
IEEE
134views Robotics» more  IROS 2006»
15 years 8 months ago
Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm
- Interactive avatar control means a control mechanism using AI techniques to improve user navigation efficiency as well as visual realism in a 3D virtual environment. This paper r...
Shu-Wei Hsu, Tsai-Yen Li
100
Voted
HYBRID
2007
Springer
15 years 8 months ago
Composition of Dynamical Systems for Estimation of Human Body Dynamics
This paper addresses the problem of estimating human body dynamics from 3-D visual data. That is, our goal is to estimate the state of the system, joint angle trajectories and velo...
Sumitra Ganesh, Aaron D. Ames, Ruzena Bajcsy