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» Motion Control of Virtual Humans
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RAS
2007
119views more  RAS 2007»
15 years 2 months ago
Active estimation of distance in a robotic system that replicates human eye movement
In a moving agent, the different apparent motion of objects located at various distances provides an important source of depth information. While motion parallax is evident for la...
Fabrizio Santini, Michele Rucci
97
Voted
ICRA
2000
IEEE
141views Robotics» more  ICRA 2000»
15 years 7 months ago
Haptic Rendering of Planar Rigid-Body Motion using a Redundant Parallel Mechanism
We present a system for rendering planar rigid-body motion by means of a redundant parallel mechanism. The device design, the control architecture and the passive virtual environm...
Daniela Constantinescu, Icarus Chau, Simon P. DiMa...
125
Voted
VRST
2006
ACM
15 years 8 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
106
Voted
IJVR
2007
124views more  IJVR 2007»
15 years 2 months ago
Multi-party Conversation for Mixed Reality
—The interactive scenarios realized in the two prototypes of Virtual Human require an approach that allows humans and virtual characters to interact naturally and flexibly. In th...
Markus Löckelt, Norbert Pfleger, Norbert Reit...
HAPTICS
2009
IEEE
15 years 9 months ago
Effects of magnitude and phase cues on human motor adaptation
Recent findings have shown that humans can adapt their internal control model to account for the changing dynamics of systems they manipulate. In this paper, we explore the effect...
Ali Israr, Hakan Kapson, Volkan Patoglu, Marcia Ki...