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» Motion Control of Virtual Humans
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102
Voted
DEFORM
2000
15 years 4 months ago
Communicative Autonomous Agents
: We present a way to mix the lower control of agents with the high level specifications of their goals. This paper addresses various topics required to animate virtual humans in a...
Angela Caicedo, Jean-Sébastien Monzani, Dan...
HAPTICS
2006
IEEE
15 years 8 months ago
Pseudo-admittance Bilateral Telemanipulation with Guidance Virtual Fixtures
We present a novel bilateral telemanipulation control system called Pseudo-admittance, which is designed to mimic admittance control on systems where the master is an impedance-ty...
Jake J. Abbott, Allison M. Okamura
112
Voted
COMPGEOM
2003
ACM
15 years 7 months ago
Controlled perturbation for arrangements of circles
Given a collection C of circles in the plane, we wish to construct the arrangement A(C) (namely the subdivision of the plane into vertices, edges and faces induced by C) using fl...
Dan Halperin, Eran Leiserowitz
101
Voted
ICIP
2010
IEEE
15 years 17 days ago
A novel method for generation of motion saliency
Motion saliency is the key component for the video saliency model, and attracts great research interest. However, there is few universal predictor of motion saliency. In this pape...
Yang Xia, Ruimin Hu, Zhenkun Huang, Yin Su
129
Voted
ACSC
2006
IEEE
15 years 8 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...