Sciweavers

768 search results - page 5 / 154
» Motion Control of Virtual Humans
Sort
View
BC
2004
102views more  BC 2004»
13 years 9 months ago
Analysis of mechanical impedance in human arm movements using a virtual tennis system
The dynamic characteristics of human upper extremities are usually expressed by mechanical impedance. Although many studies have discussed human impedance characteristics, there ar...
Toshio Tsuji, Yusaku Takeda, Yoshiyuki Tanaka
ACMACE
2004
ACM
14 years 3 months ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura
PG
1997
IEEE
14 years 2 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
INTETAIN
2005
Springer
14 years 3 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
EPIA
2005
Springer
14 years 3 months ago
Visual Based Human Motion Analysis: Mapping Gestures Using a Puppet Model
Abstract. This paper presents a novel approach to analyze the appearance of human motions with a simple model i.e. mapping the motions using a virtual marionette model. The approac...
Jörg Rett, Jorge Dias