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» Motion Control of Virtual Humans
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IROS
2007
IEEE
156views Robotics» more  IROS 2007»
14 years 5 months ago
A 1-DOF assistive exoskeleton with virtual negative damping: effects on the kinematic response of the lower limbs
Abstract— We propose a novel control method for lowerlimb assist that produces a virtual modification of the mechanical impedance of the human limbs. This effect is accomplished...
Gabriel Aguirre-Ollinger, J. Edward Colgate, Micha...
HAPTICS
2010
IEEE
14 years 4 months ago
Optimization Criteria for Human Trajectory Formation in Dynamic Virtual Environments
Which criteria determine the formation of rest-to-rest arm movements when interacting with virtual mass-damper dynamics? A novel bilevel optimization approach is used to find the ...
Sebastian Albrecht, Carolina Passenberg, Marion So...
AGENTS
1999
Springer
14 years 3 months ago
Where to Look? Automating Attending Behaviors of Virtual Human Characters
This research proposes a computational framework for generating visual attending behavior in an embodied simulated human agent. Such behaviors directly control eye and head motion...
Sonu Chopra-Khullar, Norman I. Badler
JVCA
2006
102views more  JVCA 2006»
13 years 10 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
IJVR
2007
152views more  IJVR 2007»
13 years 10 months ago
Semantic Representation of Individualized Reaction Movements for Virtual Humans
—Virtual Human (VH) creation aims to provide virtual characters with realistic behavior, which implies endowing them with autonomy in an inhabited virtual environment. Autonomous...
Alejandra García-Rojas, Frédé...