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» Motion Control of Virtual Humans
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114
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INTETAIN
2005
Springer
15 years 8 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
121
Voted
AVI
2010
15 years 4 months ago
The effect of stereoscopy and motion cues on 3D interpretation task performance
We study the effectiveness of stereoscopy and smooth motion as 3D cues for medical interpretation of vascular structures as obtained by 3D medical imaging techniques. We designed ...
Boris W. van Schooten, Elisabeth M. A. G. van Dijk...
123
Voted
IVC
2006
171views more  IVC 2006»
15 years 2 months ago
Motion detection and tracking using belief indicators for an automatic visual-surveillance system
A motion detection and tracking algorithm for human and car activity surveillance is presented and evaluated by using the Pets'2000 test sequence. Proposed approach uses a te...
Cina Motamed
112
Voted
HAPTICS
2006
IEEE
15 years 8 months ago
Low-Force Kinesthetic Guidance for Accurate Positioning and Tracking
This paper considers the application of a low-force robotic manipulator to guide a human user’s movement to locate a tool at a predetermined position or to move a tool along a p...
Ryo Kikuuwe, Takahiro Yamamoto, Hideo Fujimoto
130
Voted
IUI
2003
ACM
15 years 8 months ago
Scripting embodied agents behaviour with CML: character markup language
Embodied agents present ongoing challenging agenda for research in multi-modal user interfaces and humancomputer-interaction. Such agent metaphors will only be widely applicable t...
Yasmine Arafa, E. H. Mamdani