A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
This paper presents an approach to build high resolution digital elevation maps from a sequence of unregistered low altitude stereovision image pairs. The approach first uses a vi...
Abstract— Robust ego-motion estimation in urban environments is a key prerequisite for making a robot truly autonomous, but is not easily achievable as there are two motions invo...
In this paper, the collision prediction between polyhedra under screw motions and a static scene using a new K dimensional tree data structure (Multiresolution Kdtree, MKtree) is ...
Abstract. Rigidity and reflectance are key object properties, important in their own rights, and they are key properties that stratify motion reconstruction algorithms. However, th...