—In this work we propose a dynamic-texture-based approach to the recognition of facial Action Units (AUs, atomic facial gestures) and their temporal models (i.e., sequences of te...
Digital video applications exploit the intrinsic structure of video sequences. In order to obtain and represent this structure for video annotation and indexing tasks, the main ini...
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
The standard general linear model (GLM) for rapid event-related fMRI design protocols typically ignores reduction in hemodynamic responses in successive stimuli in a train due to i...
Wanmei Ou, Tommi Raij, Fa-Hsuan Lin, Polina Gollan...
In this paper we present a prototype system to enrich audiovisual contents with annotations, which exploits existing technologies for automatic extraction of metadata (such as OCR...
Giuseppe Amato, Paolo Bolettieri, Franca Debole, F...