In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
This study presents a Feynman–Kac path-integral implementation for solving the Dirichlet problem for Poisson’s equation. The algorithm is a modified “walk on spheres” (WO...
Action recognition methods suffer from many drawbacks in practice, which include (1)the inability to cope with incremental recognition problems; (2)the requirement of an intensive...
We present an image enhancement algorithm based on fusing the visual information present in two images of the same scene, captured with different exposure times. The main idea is ...
Blur is caused by a pixel receiving light from multiple scene points, and in many cases, such as object motion, the induced blur varies spatially across the image plane. However, ...