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IVA
2005
Springer
14 years 2 months ago
Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
Marcelo Kallmann, Stacy Marsella
ICRA
2003
IEEE
222views Robotics» more  ICRA 2003»
14 years 2 months ago
Path planning using learned constraints and preferences
— In this paper we present a novel method for robot path planning based on learning motion patterns. A motion pattern is defined as the path that results from applying a set of ...
Gregory Dudek, Saul Simhon
JUCS
2007
133views more  JUCS 2007»
13 years 9 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
HUMO
2007
Springer
14 years 3 months ago
Silhouette Based Generic Model Adaptation for Marker-Less Motion Capturing
This work presents a marker-less motion capture system that incorporates an approach to smoothly adapt a generic model mesh to the individual shape of a tracked person. This is don...
Martin Sunkel, Bodo Rosenhahn, Hans-Peter Seidel
MOBISYS
2007
ACM
14 years 8 months ago
Algorithm to automatically detect abnormally long periods of inactivity in a home
An algorithm has been developed to automatically construct individual models of normal activity within a home using motion sensor data. Alerts can be generated when a period of in...
Paul Cuddihy, Jenny Weisenberg, Catherine Graichen...