In this paper we will be describing a new animation architecture and its implementation in our system LIVE. This model introduces a new blending layer approach which uses several ...
Vincent Bonnafous, Eric Menou, Jean-Pierre Jessel,...
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
—In this paper, we present a design architecture of implementing a ”Vector Bank” into video encoder system, namely, an H.264 encoder, in order to detect and analyze the movin...
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
Since humans usually prefer to communicate in qualitative and not in quantitative categories, qualitative spatial representations are of great importance interfaces of systems that...
Alexandra Musto, Klaus Stein, Andreas Eisenkolb, T...