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WSCG
2001
108views more  WSCG 2001»
13 years 9 months ago
Co-Operative and Concurrent Blending Motion Generators
In this paper we will be describing a new animation architecture and its implementation in our system LIVE. This model introduces a new blending layer approach which uses several ...
Vincent Bonnafous, Eric Menou, Jean-Pierre Jessel,...
ACMACE
2004
ACM
14 years 1 months ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura
ISPAN
2009
IEEE
14 years 2 months ago
Vector Bank Based Multimedia Codec System-on-a-Chip (SoC) Design
—In this paper, we present a design architecture of implementing a ”Vector Bank” into video encoder system, namely, an H.264 encoder, in order to detect and analyze the movin...
Ruei-Xi Chen, Wei Zhao, Jeffrey Fan, Asad Davari
PG
2003
IEEE
14 years 1 months ago
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
SPATIALCOGNITION
2000
Springer
13 years 11 months ago
From Motion Observation to Qualitative Motion Representation
Since humans usually prefer to communicate in qualitative and not in quantitative categories, qualitative spatial representations are of great importance interfaces of systems that...
Alexandra Musto, Klaus Stein, Andreas Eisenkolb, T...