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» Motion Generation using Motion Mining System
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ACMACE
2006
ACM
14 years 1 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
PG
2007
IEEE
14 years 2 months ago
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions
Animations of two avatars tangled with each other often appear in battle or fighting scenes in movies or games. However, creating such scenes is difficult due to the limitations...
Edmond S. L. Ho, Taku Komura
FGR
1996
IEEE
186views Biometrics» more  FGR 1996»
14 years 23 hour ago
Dynamical system representation, generation, and recognition of basic oscillatory motion gestures
We present a system for generation and recognition of oscillatory gestures. Inspired by gestures used in two representative human-tohuman control areas, we consider a set of oscil...
Charles J. Cohen, Lynn Conway, Daniel E. Koditsche...
TOG
2002
133views more  TOG 2002»
13 years 7 months ago
Interactive motion generation from examples
There are many applications that demand large quantities of natural looking motion. It is difficult to synthesize motion that looks natural, particularly when it is people who mus...
Okan Arikan, David A. Forsyth
ICIP
2004
IEEE
14 years 9 months ago
Fast motion estimation and motion segmentation using multi-scale approach
The goal of this work is to find a fast method for motion estimation and motion segmentation. We chose to decompose the motion on a basis functions. That allows us to compute the ...
Cédric Demonceaux, Djemâa Kachi-Akkou...