In this article we explore the use of methodologies for 3D reconstruction from multiple images to recognize faces. We try to devise a strategy to tackle the problem of recognizing...
Abstract— A number of conceptually simple but behaviorrich “inverted pendulum” humanoid models have greatly enhanced the understanding and analytical insight of humanoid dyna...
Abstract. The complexity of visual representations is substantially limited by the compositional nature of our visual world which, therefore, renders learning structured object mod...
In the present work we describe architectural concepts of the distributed molecular simulation package GridMD. The main purpose of this work is to underline the construction patter...
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...