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» Motion and scene complexity for streaming video games
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ICIP
2000
IEEE
14 years 9 months ago
Video Transcoding by Reducing Spatial Resolution
In network delivery of digital video, if the bandwidth required for a video is not available, the video has to be recoded at a reduced bit rate. It is highly desirable that the tr...
Peng Yin, Min Wu, Bede Liu
ICIP
1998
IEEE
14 years 9 months ago
Reversing Motion Vector Fields
With the popular use of digital video (VCD, DVD, video conferencing, digital broadcasting system, digital TV and video editing), video streaming technology becomes much more impor...
Susie J. Wee
ICRA
2009
IEEE
248views Robotics» more  ICRA 2009»
14 years 2 months ago
Moving obstacle detection in highly dynamic scenes
Abstract— We address the problem of vision-based multiperson tracking in busy pedestrian zones using a stereo rig mounted on a mobile platform. Specifically, we are interested i...
Andreas Ess, Bastian Leibe, Konrad Schindler, Luc ...
ICIP
2010
IEEE
13 years 5 months ago
Compressed domain global motion estimation using the Helmholtz Tradeoff Estimator
Several algorithms for global motion estimation in video sequences using pixel- or block-based approaches have been published. Most known pixel-based methods lack in performance w...
Michael Tok, Alexander Glantz, Marina Georgia Arva...
CVPR
2012
IEEE
11 years 10 months ago
Actionable saliency detection: Independent motion detection without independent motion estimation
We present a model and an algorithm to detect salient regions in video taken from a moving camera. In particular, we are interested in capturing small objects that move independen...
Georgios Georgiadis, Alper Ayvaci, Stefano Soatto