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» Motion and scene complexity for streaming video games
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ACMACE
2009
ACM
13 years 11 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
ECCV
2002
Springer
14 years 9 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand
TIP
2008
119views more  TIP 2008»
13 years 7 months ago
A Multistage Motion Vector Processing Method for Motion-Compensated Frame Interpolation
In this paper, a novel, low-complexity motion vector processing algorithm at the decoder is proposed for motion-compensated frame interpolation or frame rate up-conversion. We addr...
Ai-Mei Huang, T. Q. Nguyen
EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
IROS
2006
IEEE
134views Robotics» more  IROS 2006»
14 years 1 months ago
A Novel Self Organizing Network to Perform Fast Moving Object Extraction from Video Streams
— Image segmentation is a critical task in computer vision. In the context of motion detection, a very popular segmentation approach is background substraction which consists in ...
Dizan Vasquez, Thierry Fraichard