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» Motion and scene complexity for streaming video games
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SCA
2007
13 years 10 months ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
CVPR
2004
IEEE
14 years 9 months ago
An Unsupervised, Online Learning Framework for Moving Object Detection
Object detection with a learned classifier has been applied successfully to difficult tasks such as detecting faces and pedestrians. Systems using this approach usually learn the ...
Vinod Nair, James J. Clark
SIGGRAPH
2000
ACM
14 years 3 days ago
Video textures
This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous ...
Arno Schödl, Richard Szeliski, David Salesin,...
CVPR
2009
IEEE
3538views Computer Vision» more  CVPR 2009»
15 years 3 months ago
Markerless Motion Capture with Unsynchronized Moving Cameras
In this work we present an approach for markerless motion capture (MoCap) of articulated objects, which are recorded with multiple unsynchronized moving cameras. Instead of usin...
Bodo Rosenhahn, Hans-Peter Seidel, Juergen Gall, M...
ICRA
2007
IEEE
205views Robotics» more  ICRA 2007»
14 years 2 months ago
Marker-less Human Motion Estimation using Articulated Deformable Model
— This paper presents a novel whole body motion estimation method by fitting a deformable articulated model of the human body into the 3D reconstructed volume obtained from mult...
Koichi Ogawara, Xiaolu Li, Katsushi Ikeuchi