Sciweavers

147 search results - page 19 / 30
» Motion and scene complexity for streaming video games
Sort
View
CVPR
2000
IEEE
14 years 9 months ago
Dynamic Layer Representation with Applications to Tracking
A dynamic layer representation is proposed in this paper for tracking moving objects. Previous work on layered representations has largely concentrated on two-/multiframe batch fo...
Hai Tao, Harpreet S. Sawhney, Rakesh Kumar
CVPR
2010
IEEE
14 years 2 months ago
Modeling and Estimating Persistent Motion with Geometric Flows
We propose a principled framework to model persistent motion in dynamic scenes. In contrast to previous efforts on object tracking and optical flow estimation that focus on local...
Dahua Lin, Eric Grimson, John Fisher
ECCV
2002
Springer
14 years 9 months ago
Model-Based Silhouette Extraction for Accurate People Tracking
Abstract. In this work, we introduce a model-based approach to extracting the silhouette of people in motion from stereo video sequences. To this end, we extend a purely stereo-bas...
Pascal Fua, Ralf Plänkers
SPIESR
1998
190views Database» more  SPIESR 1998»
13 years 9 months ago
NeTra-V: Toward an Object-Based Video Representation
We present here a prototype video analysis and retrieval system, called NeTra-V, that is being developed to build an object-based video representation for functionalities such as s...
Yining Deng, Debargha Mukherjee, B. S. Manjunath
ICIP
2006
IEEE
14 years 9 months ago
A Multi-View Video Codec Based on H.264
H.264 is the current state-of-the-art monoscopic video codec providing almost twice the coding efficiency with the same quality comparing the previous codecs. With the increasing ...
Cagdas Bilen, Anil Aksay, Gozde Bozdagi Akar