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» Motion and scene complexity for streaming video games
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PREMI
2005
Springer
14 years 1 months ago
Pattern Recognition in Video
Images constitute data that lives in a very high dimensional space, typically of the order of hundred thousand dimensions. Drawing inferences from data of such high dimensions soon...
Rama Chellappa, Ashok Veeraraghavan, Gaurav Aggarw...
NPAR
2004
ACM
14 years 1 months ago
Image and video based painterly animation
ssionism”, (bottom row) “Abstract”, “Pointillism”, “Flower” and “Abstract” styles. Figure 3 shows some of the brush strokes used. We present techniques for trans...
James Hays, Irfan A. Essa
ICIP
2007
IEEE
14 years 9 months ago
Fast Interframe Transcoding from H.264 to MPEG-2
This paper deals with conversion from H.264/AVC (Advanced Video Coding) coded video into the MPEG-2 format. The proposed approach exploits similarities between the coding techniqu...
Antonio Navarro 0002, Pedro A. Amado Assunç...
JMM2
2007
212views more  JMM2 2007»
13 years 7 months ago
Flux Tensor Constrained Geodesic Active Contours with Sensor Fusion for Persistent Object Tracking
— This paper makes new contributions in motion detection, object segmentation and trajectory estimation to create a successful object tracking system. A new efficient motion det...
Filiz Bunyak, Kannappan Palaniappan, Sumit Kumar N...
CVPR
2004
IEEE
14 years 9 months ago
Detection and Removal of Rain from Videos
The visual effects of rain are complex. Rain consists of spatially distributed drops falling at high velocities. Each drop refracts and reflects the environment, producing sharp i...
Kshitiz Garg, Shree K. Nayar