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» Motion and scene complexity for streaming video games
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ICIP
2007
IEEE
14 years 9 months ago
View Synthesis for Robust Distributed Video Compression in Wireless Camera Networks
We propose a method for delivering error-resilient video from wireless camera networks in a distributed fashion over lossy channels. Our scheme is based on distributed source codi...
Chuohao Yeo, Jiajun Wang, Kannan Ramchandran
CVPR
2003
IEEE
14 years 9 months ago
Practical Super-Resolution from Dynamic Video Sequences
This paper introduces a practical approach for superresolution, the process of reconstructing a high-resolution image from the low-resolution input ones. The emphasis of our work ...
Zhongding Jiang, Tien-Tsin Wong, Hujun Bao
CVPR
2009
IEEE
15 years 2 months ago
Topology Dictionary with Markov Model for 3D Video Content-Based Skimming and Description
This paper presents a novel approach to skim and describe 3D videos. 3D video is an imaging technology which consists in a stream of 3D models in motion captured by a synchronized ...
Tony Tung (Kyoto University), Takashi Matsuyama (K...
ECCV
2010
Springer
13 years 11 months ago
Detection and Tracking of Large Number of Targets in Wide Area Surveillance
In this paper, we tackle the problem of object detection and tracking in a new and challenging domain of wide area surveillance. This problem poses several challenges: large camera...
TIP
2010
153views more  TIP 2010»
13 years 6 months ago
A Versatile Model for Packet Loss Visibility and its Application to Packet Prioritization
In this paper, we propose a generalized linear model for video packet loss visibility that is applicable to different group-of-picture structures. We develop the model using three...
Ting-Lan Lin, Sandeep Kanumuri, Yuan Zhi, David Po...