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» Motion and scene complexity for streaming video games
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ALIFE
2007
13 years 7 months ago
A Synthetic Vision System Using Directionally Selective Motion Detectors to Recognize Collision
: Reliably recognizing objects approaching on a collision course is extremely important. In this paper, a synthetic vision system is proposed to tackle the problem of collision rec...
Shigang Yue, F. Claire Rind
MMS
2006
13 years 7 months ago
View-invariant motion trajectory-based activity classification and recognition
Motion trajectories provide rich spatio-temporal information about an object's activity. The trajectory information can be obtained using a tracking algorithm on data streams ...
Faisal I. Bashir, Ashfaq A. Khokhar, Dan Schonfeld
CVPR
2011
IEEE
12 years 11 months ago
Activity Recognition using Dynamic Subspace Angles
Cameras are ubiquitous everywhere and hold the promise of significantly changing the way we live and interact with our environment. Human activity recognition is central to under...
Octavia Camps, Mario Sznaier, Binlong Li, Teresa M...
TCSV
2008
152views more  TCSV 2008»
13 years 7 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
14 years 2 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...