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» Motion and scene complexity for streaming video games
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CVPR
2007
IEEE
14 years 9 months ago
3D Occlusion Inference from Silhouette Cues
We consider the problem of detecting and accounting for the presence of occluders in a 3D scene based on silhouette cues in video streams obtained from multiple, calibrated views....
Jean-Sébastien Franco, Li Guan, Marc Pollef...
ECCV
2004
Springer
14 years 9 months ago
Separating Transparent Layers through Layer Information Exchange
In this paper we present an approach for separating two transparent layers in images and video sequences. Given two initial unknown physical mixtures, I1 and I2, of real scene laye...
Bernard Sarel, Michal Irani
VR
2011
IEEE
171views Virtual Reality» more  VR 2011»
12 years 11 months ago
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
ICDE
2000
IEEE
82views Database» more  ICDE 2000»
14 years 9 months ago
Similarity Search for Multidimensional Data Sequences
Time-series data, which are a series of one-dimensional real numbers, have been studied in various database applications. In this paper, we extend the traditional similarity searc...
Seok-Lyong Lee, Seok-Ju Chun, Deok-Hwan Kim, Ju-Ho...
SI3D
2009
ACM
14 years 2 months ago
Dynamic solid textures for real-time coherent stylization
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
Pierre Bénard, Adrien Bousseau, Joëlle...