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» Motion and scene complexity for streaming video games
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JCM
2008
126views more  JCM 2008»
13 years 7 months ago
Video Quality Estimation for Mobile H.264/AVC Video Streaming
The scope of this paper is the estimation of subjective video quality for low-resolution video sequences as they are typical for mobile video streaming. Although the video quality ...
Michal Ries, Olivia Nemethova, Markus Rupp
DCC
2002
IEEE
14 years 7 months ago
Compression Techniques for Active Video Content
Conventional digital video playback systems provide only limited user interactivity, mostly in the form of VCRlike controls such as fast forward/backward, slow motion, pause/stop,...
Anindya Neogi, Tzi-cker Chiueh
ICMCS
2006
IEEE
136views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Off-Line Motion Description for Fast Video Stream Generation in MPEG-4 AVC/H.264
The rate-distortion optimal mode decision as well as motion estimation adopted in H.264 brings a big challenge to realtime encoding and transcoding duo to the high computation com...
Yi Wang, Xiaoyan Sun, Feng Wu, Shipeng Li, Houqian...
ICMCS
2007
IEEE
130views Multimedia» more  ICMCS 2007»
14 years 2 months ago
Mining Information of Attack-Defense Status from Soccer Video Based on Scene Analysis
Video Content is always huge by itself with abundant information. Extracting explicit semantic information has been extensively investigated such as object detection, structure an...
Shuqiang Jiang, Qingming Huang, Wen Gao
ICMCS
2010
IEEE
172views Multimedia» more  ICMCS 2010»
13 years 8 months ago
Pixel-based motion vector concatenation for Reference Picture Selection
Reference Picture Selection (RPS) is a powerful error control technique for video streaming. Previously, two fast block-based motion vector concatenation (MVC) algorithms were pro...
Hadi Hadizadeh, Ivan V. Bajic