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» Motion and scene complexity for streaming video games
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ISCAS
2005
IEEE
164views Hardware» more  ISCAS 2005»
14 years 1 months ago
An improved rate control algorithm for H.264
—This paper proposes a new algorithm for H.264 rate control, and aims at improving coding quality of high motion scenes. Firstly, the motion estimations using all the possible mo...
Hongtao Yu, Zhiping Lin, Feng Pan
CCP
2011
136views more  CCP 2011»
12 years 7 months ago
Fast Implementation of Block Motion Estimation Algorithms in Video Encoders
This project will involve analysing some of the newer fast algorithms in comparison with an exhaustive full search algorithm for motion estimation in video encoders. It will invest...
Naga Rohini Koduri, Mqhele E. Dlodlo, Gerhard de J...
PR
2007
184views more  PR 2007»
13 years 7 months ago
Accurate object contour tracking based on boundary edge selection
In this paper, a novel method for accurate subject tracking, by selecting only tracked subject boundary edges in a video stream with a changing background and moving camera, is pr...
Myung-Cheol Roh, Tae-Yong Kim, Jihun Park, Seong-W...
ICIP
1998
IEEE
14 years 9 months ago
Image Sequence Analysis and Segmentation using G-blobs
This paper introduces a new generalisation of the familiar scale-space and wavelet representations, designed specifically to deal with the complexities of representing motions ind...
Andrew Calway, Peter Meulemans, Roland G. Wilson, ...
CVPR
2005
IEEE
14 years 9 months ago
Modeling Dynamic Scenes with Active Appearance
In this work we propose a model for video scenes that contain temporal variability in shape and appearance. We propose a conditionally linear model akin to a dynamic extension of ...
Gianfranco Doretto