This paper presents the first systematic empirical study of the particle filter (PF) algorithms for human figure tracking in video. Our analysis and evaluation follows a modula...
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
A new approach to tracking weakly modeled objects in a semantically rich domain is presented. We define a closed-world as a space-time region of an image sequence in which the co...
Abstract--The H.264 standard achieves much higher coding efficiency than the MPEG-2 standard, due to its improved inter-and intra-prediction modes at the expense of higher computat...