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EGH
2005
Springer
15 years 10 months ago
GPU-accelerated high-quality hidden surface removal
High-quality off-line rendering requires many features not natively supported by current commodity graphics hardware: wide smooth filters, high sampling rates, order-independent ...
Daniel Wexler, Larry Gritz, Eric Enderton, Jonatha...
SIGGRAPH
1993
ACM
15 years 8 months ago
Imaging vector fields using line integral convolution
Imaging vector fields has applications in science, art, image processing and special effects. An effective new approach is to use linear and curvilinear filtering techniques to ...
Brian Cabral, Leith Casey Leedom
MVA
2007
132views Computer Vision» more  MVA 2007»
15 years 5 months ago
A Robust Coarse-to-Fine Method for Pupil Localization in Non-ideal Eye Images
Pupil localization is a very important preprocessing step in many machine vision applications. Accurate and robust pupil localization especially in non-ideal eye images (such as i...
Xiaoyan Yuan, Pengfei Shi
TVCG
1998
129views more  TVCG 1998»
15 years 4 months ago
Splatting Errors and Antialiasing
—This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension to the basic splatting algorithm is introduced that ...
Klaus Mueller, Torsten Möller, J. Edward Swan...
DPHOTO
2009
154views Hardware» more  DPHOTO 2009»
15 years 2 months ago
Mobile Imaging: the big challenge of the small pixel
As the number of imaging pixels in camera phones increases, users expect camera phone image quality to be comparable to digital still cameras. The mobile imaging industry is aware...
Feng Xiao, Joyce E. Farrell, Peter B. Catrysse, Br...