Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered samp...
Liquid crystal display (LCD) devices are well known to have slow response due to the physical limitations of the liquid crystals. Therefore, fast moving objects in a scene are oft...
This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time-varying scenes. We extend the theoretical basis of the original framework b...
Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, T...
For motion imaging the perceived smoothness of a sequence highly depends on motion blur. The exposure for each frame is started and ended with a shutter mechanism. There are diffe...