In this report, we present and evaluate a method of reconstructing three-dimensional (3D) periodic human motion from two-dimensional (2D) motion sequences. Based on a Fourier deco...
Animations of two avatars tangled with each other often appear in battle or fighting scenes in movies or games. However, creating such scenes is difficult due to the limitations...
This paper presents an algorithm for computing optical flow, shape, motion, lighting, and albedo from an image sequence of a rigidly-moving Lambertian object under distant illumin...
Li Zhang, Brian Curless, Aaron Hertzmann, Steven M...
Since humans usually prefer to communicate in qualitative and not in quantitative categories, qualitative spatial representations are of great importance interfaces of systems that...
Alexandra Musto, Klaus Stein, Andreas Eisenkolb, T...