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VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
14 years 3 months ago
Perceptual Stability during Head Movement in Virtual Reality
Virtual reality displays introduce spatial distortions that are very hard to correct because of the difficulty of precisely modelling the camera from the nodal point of each eye. ...
P. M. Jaekl, Robert S. Allison, Laurence R. Harris...
ICIAR
2010
Springer
14 years 3 months ago
Real-Time Scale Invariant 3D Range Point Cloud Registration
Abstract. Stereo cameras, laser rangers and other time-of-flight ranging devices are utilized with increasing frequency as they can provide information in the 3D plane. The abilit...
Anuj Sehgal, Daniel Cernea, Milena Makaveeva
AINA
2009
IEEE
14 years 2 months ago
Layer-Based Dome Contents Creation Using Scenario Description Language
—In recent years, dome display has become popular, and it is desired to establish a method to create dome image contents easily. In this study, psychophysical experiment was cond...
Tetsuro Ogi, Daisuke Furuyama, Tetsuro Fujise
TEI
2009
ACM
166views Hardware» more  TEI 2009»
14 years 2 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
ICANN
2009
Springer
14 years 2 months ago
An EM Based Training Algorithm for Recurrent Neural Networks
Recurrent neural networks serve as black-box models for nonlinear dynamical systems identification and time series prediction. Training of recurrent networks typically minimizes t...
Jan Unkelbach, Yi Sun, Jürgen Schmidhuber