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CIG
2006
IEEE
14 years 1 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
FGR
2004
IEEE
136views Biometrics» more  FGR 2004»
14 years 1 months ago
Advances in Automatic Gait Recognition
Automatic recognition by gait is subject to increasing interest and has the unique capability to recognize people at a distance when other biometrics are obscured. Its interest is...
Mark S. Nixon, John N. Carter
FGR
2004
IEEE
218views Biometrics» more  FGR 2004»
14 years 1 months ago
Affine Correspondence Based Head Pose Estimation for a Sequence of Images by Using a 3D Model
This paper proposes a method of determining human head poses from a sequence of images. The main idea is to use some features in a 3D head model to generate a virtual fronto-paral...
Guoyuan Liang, Hongbin Zha, Hong Liu
CRV
2006
IEEE
144views Robotics» more  CRV 2006»
14 years 1 months ago
Building Local Safety Maps for a Wheelchair Robot using Vision and Lasers
To be useful as a mobility assistant for a human driver, an intelligent robotic wheelchair must be able to distinguish between safe and hazardous regions in its immediate environm...
Aniket Murarka, Joseph Modayil, Benjamin Kuipers
CVPR
2006
IEEE
14 years 1 months ago
Tracking With Sobolev Active Contours
Recently proposed Sobolev active contours introduced a new paradigm for minimizing energies defined on curves by changing the traditional cost of perturbing a curve and thereby re...
Ganesh Sundaramoorthi, Jeremy D. Jackson, Anthony ...