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TCSV
2008
152views more  TCSV 2008»
13 years 7 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
JRTIP
2007
132views more  JRTIP 2007»
13 years 7 months ago
Real-time stabilization of long range observation system turbulent video
The paper presents a real-time algorithm that compensates image distortions due to atmospheric turbulence in video sequences, while keeping the real moving objects in the video unh...
Barak Fishbain, Leonid P. Yaroslavsky, Ianir A. Id...
IVC
2000
94views more  IVC 2000»
13 years 7 months ago
Pupil detection and tracking using multiple light sources
We present a fast, robust, and low cost pupil detection technique that uses two near infra red time multiplexed light sources synchronized with the camera frame rate. The two ligh...
Carlos Hitoshi Morimoto, David Koons, Arnon Amir, ...
ROBOTICA
2002
72views more  ROBOTICA 2002»
13 years 7 months ago
Point-to-Point trajectory planning of flexible redundant robot manipulators using genetic algorithms
: The paper focuses on the problem of point-to-point trajectory planning for flexible redundant robot manipulators (FRM) in joint space. Compared with irredundant flexible manipula...
Shigang Yue, Dominik Henrich, W. L. Xu, S. K. Tso
ICIP
2010
IEEE
13 years 5 months ago
Stereoscopic content production of complex dynamic scenes using a wide-baseline monoscopic camera set-up
Conventional stereoscopic video content production requires use of dedicated stereo camera rigs which is both costly and lacking video editing flexibility. In this paper, we propo...
Jean-Yves Guillemaut, Muhammad Sarim, Adrian Hilto...