The recognition of manual actions, i.e., hand movements, hand postures and gestures, plays an important role in human-computer interaction, while belonging to a category of particu...
Marcel Martin, Jonathan Maycock, Florian Paul Schm...
We propose a human action clustering method based on a 3D representation of the body in terms of volumetric coordinates. Features representing body postures are extracted directly...
Massimiliano Pierobon, Marco Marcon, Augusto Sarti...
The fundamental matrix is a central construct in the analysis of images captured from a pair of cameras and many feature-based methods have been proposed for its computation. In t...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Abstract. We investigate new approaches to quantifying the white matter connectivity in the brain using Diffusion Tensor Magnetic Resonance Imaging data. Our first approach finds a...
Lauren O'Donnell, Steven Haker, Carl-Fredrik Westi...